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@rickpastoor Helder verhaal, dank voor het delen @rickpastoor - ik was een van de meer recente aanmeldingen voor het membership! Dit ook met het oog op het event donderdag. Vind die nog wel plaats en zo ja, waar kan ik me aanmelden?
Since when do the default Camera apps have QR-scanner capability? Makes a lot of sense, but there was a time you needed an app for that!
@ysamjo (3/2) ...the numbers made the article interesting though, and the use of 'deadweight loss' to explain this. Main takeaway for me: authors will experiment with bundling and/or creating plans (price differentiation). Not sure if substack supports the latter as a feature
@ysamjo ,which has to do with a person being interested in a newsletter but not enough to justify paying the regular price. These 'on the fence' readers convert with extra newsletters in a bundle (2/2)
@ysamjo They bundled a bunch of Substack newsletters, which attracted lots of subs. He went into why it's worthwhile economically for both consumers and publishers to engage in bundling (1/2)
Maandelijks archief: januari 2011
Gaming to re-engage boys in learning
TED talk about serious games by Ali Carr-Chellman.
Leesvragen gamecultuur week 6
Raessens, J. (2009). Homo ludens 2.0. In: Metropolis M. Jaargang30, no. 5. Utrecht: Stichting Metropolis M. Raessens stelt dat “Deze spellen [(serious games)] illustereren wat Huizinga schreef: ‘Occupaties, die in belang, nood of behoefte haar reden hebben, dus aanvankelijk niet … Lees verder
Making the rules; the case of Halo (4.0)
“…one of the sweetest pleasures as a game designer is seeing your game played in ways that you did not anticipate” (Salen & Zimmerman, 2003 p. 540). Abstract: … Keywords: This is a preliminary version of my research design for … Lees verder
Leesvragen week 5 (Gamecultuur)
Gamecultuur leesvragen week 5 Text questions Neitzel, B. Narrativity in Computer Games. The author states that in computer games, the question “Who speaks” should be replaced by “Who acts?”, because “…no one speaks in computer games” (p. 238). Is it … Lees verder
Making the rules; the case of Halo (ver. 3.0)
This is a preliminary version of my research design for the course game studies. “…one of the sweetest pleasures as a game designer is seeing your game played in ways that you did not anticipate.” (Salen & Zimmerman, 2003 p. … Lees verder