Hieronder beschrijf ik tekstvragen, drie tekstvragen en één kadervraag, voor hoorcollege 4, Receptie, van de cursus gamecultuur. De vragen hebben betrekking op de literatuur die ik hieronder noem:
Goldstein, J. Violent Video Games. Hoofdstuk 22, pp. 341-357.
Goldstein (p. 350) states that “Of course the media affect emotions and behavior. That is why people use them.” However, there is no evidence that media shape behavior in ways that override a person’s own desires and motivations.”
First, do people use media because they affect emotions and behavior? Here, Goldstein seems to exclude cognition. Furthermore, media may not override a person’s ‘own’ desires and motivations, but can’t they be part of an experience where these get formed in the first place?
Griffiths, M. & Davies, M. Does Video Game Addiction Exist? Hoofdstuk 23, pp. 359-369.
On page 362 the authors say that “…any child who engaged in an activity excessively … would have their social and/or educational development negatitively affected in some way.” Here, the authors implicitly seem to assume that time spend in-game is ‘lost’ and that time spend playing will not be social, nor will it learn the player something. Is this correct?
Is het, zeker in het kader van de recente (politieke) ophef rondom vrijheid van meningsuiting, mogelijk om bepaalde game/media content te verbieden?